Studio Game 2 – Woche 1

Dies ist der erste Beitrag in einer Serie von fünf Beiträgen, welche die Arbeit von Marlon Stadler (@voidCAPITALism) dokumentieren.

2. Beitrag: https://blog.hslu.ch/games/studio-game-2-woche-2/
3. Beitrag: https://blog.hslu.ch/games/studio-game-2-woche-3-2/
4. Beitrag: https://blog.hslu.ch/games/studio-game-2-woche-4/
5. Beitrag: https://blog.hslu.ch/games/studio-game-2-woche-5/

Einleitung

In der ersten Woche …

Fifth Week

Monday:

I’ve optimized performance by setting lights and meshes to Static Instead of stationary/moveable but also by disabling “Shadowcasting” since our levels isn’t effected by shadows

Tuesday:

We again sat together and merged our files together, fixed some bugs, changed …

Fourth Week

Monday:
Started with the starting area from the game, since we got “local fog” which is faked with a postprocessing volume.

Tuesday:
Fixing git issues… Tried to commit+push some content from the unreal store which are larger than 100mb. Github …