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Cannon Painter

  • Posted on 2. Oktober 2026
  • by Mauro Kohler

The theme that we had to pursue for the prototype 2 was „Wrong Tool“.   Brainstorming We got about 5 tools in before the words „paint a room“ and „bomb“…

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Evil Dragon Merchant

  • Posted on 29. September 20262. Oktober 2026
  • by Mauro Kohler

In this blog entry we, Mauro (from now on „I“), Hanna and Pen will be describing our work on the first prototype in Studio Game 1 within about 2 work…

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STUG1 – Dice Rolling Game

  • Posted on 26. September 2026
  • by yveskurmann

Playing is fun… …But playing to win even more so. In this short dice-rolling prototype your goal is to score as high as possible. And to guarantee that the odds…

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  • Studio Game 1

Last Minute Packing Game Prototype

  • Posted on 25. September 2026
  • by tanjaschnyder

It’s the same situation every time… You’re about to go on a trip. Your suitcase lies before you, but it’s still empty. You cannot decide which clothes to pack –…

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  • Studio Game 1

Roguelike Dice-Battler – STUG1

  • Posted on 25. September 2026
  • by Mika

Howdy Cyborg! In these parts, we don’t solve our problems with words, but rather bullets with dice deciding the outcome of the damage they inflict. With that concept in mind,…

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  • Allgemein

Weaponized Incompetence – STUG1

  • Posted on 25. September 202625. September 2026
  • by Mika

Have you ever held a spear in your hand before? Neither has a 3 year old child. So you can’t expect a child to know a spear is made for…

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  • Studio Game 2

Interactive Notebook 3 (finale) – STUGA2

  • Posted on 24. April 2026
  • by iacopoturano

[You guessed it, I don’t have a name]’s goals for this module have been (more or less) reached!   So, a lot happened in the past week. By a lot…

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BeatPong – Final Week
  • Allgemein

BeatPong – Final Week

  • Posted on 24. April 202624. April 2026
  • by mattischranz

BeatPong This project started with a simple idea and the game is now deployed and can be visited at www.beatpong.ch . In the last weeks the work was focussed on…

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Shader Archive Final Week
  • Allgemein

Shader Archive Final Week

  • Posted on 24. April 202624. April 2026
  • by marcostalder

This is it! This is the End! Welcome to my final Blog-Post for STUGA2. Even though it will be hard to make a Blog-Post that is better than the last…

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STUGA2_FINALE_METROIDVANIA_MONOS
  • Allgemein

STUGA2_FINALE_METROIDVANIA_MONOS

  • Posted on 24. April 202628. April 2026
  • by Noah

Welcome to the Finale of STUGA 2! We did it!! Over the past few weeks, there has been great progress in our game and we have even decided on the…

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Seitennummerierung der Beiträge

Page 1 Page 2 … Page 49 Next Page
  • Cannon Painter
  • Evil Dragon Merchant
  • STUG1 – Dice Rolling Game
  • Last Minute Packing Game Prototype
  • Roguelike Dice-Battler – STUG1

Courses

see all works at once

  • Introduction to Game Development is the first 3-week course and mandatory for every DI student.
  • Studio Game 1 is a 12-week course, all the games are in Unity and have to be 3d
  • Studio Game 2 is an 8-week course and students are free to choose an engine and ca do tech demos, prototypes or analog games
  • Studio Game Extended is an old format
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