Week 5, gamers! It’s all about bells and whistles now, with a lot of our core features in place, we shifted our focus unto making the game look just as…
Our team values feedback, and that’s why we dedicated the week to implementing them properly in our game so far. Otherwise it’s been an uneventful week, with the team just…
Hey there reader. This week was kind of messy but the vision of our game finally stands firm. We had the opportunity to pitch our current prototype to an external…
After an eventful field trip to the Swiss Game Hub, we incorporated our new takeaways into the game in preparation for Wednesday’s initial pitch. It was rewarding to hear so…
With one of the first important deadlines and presentations coming up, it was time to lock TF in. We continued with refining the main game concept by further categorizing the…
„Can one of you bring me the thingamajig?“ In this game prototype it is finally time to clear a lifelong question: Who is the favourite child? You play as two…
Starting out Prototypes? None! Ideas? Too many! Hotel? Trivago! Even tho we produced 2 prototypes within the past 2 weeks, our team decided not to use any of them and…
Dream Team assembled: Ralph – The Artist Yves – The Balancer Michael – The Devil’s Advocate And myself – The „hey let’s go smoke“ Reminder We will continue the prototype…
The theme that we had to pursue for the prototype 2 was „Wrong Tool“. Brainstorming We got about 5 tools in before the words „paint a room“ and „bomb“…
In this blog entry we, Mauro (from now on „I“), Hanna and Pen will be describing our work on the first prototype in Studio Game 1 within about 2 work…