Hey there reader. This week was kind of messy but the vision of our game finally stands firm. We had the opportunity to pitch our current prototype to an external…
Autor: Mauro Kohler
Starting out Prototypes? None! Ideas? Too many! Hotel? Trivago! Even tho we produced 2 prototypes within the past 2 weeks, our team decided not to use any of them and…
The theme that we had to pursue for the prototype 2 was „Wrong Tool“. Brainstorming We got about 5 tools in before the words „paint a room“ and „bomb“…
In this blog entry we, Mauro (from now on „I“), Hanna and Pen will be describing our work on the first prototype in Studio Game 1 within about 2 work…
In nur drei Wochen entwickelten wir im Rahmen des IGame-Moduls ein 2D-Videospiel. Ziel war es, ein einfaches Spiel mit maximal zwei Inputs zu erstellen, das sowohl spannend als auch gut…
