STUG1 – Team Gurt | Week 1
Starting out
Prototypes? None!
Ideas? Too many!
Hotel? Trivago!
Even tho we produced 2 prototypes within the past 2 weeks, our team decided not to use any of them and start from scratch. The initial idea was to make a Roguelike, possibly inspired by Isaac and Blue Prince.
After building our team and aligning our taste in games we got to brainstorming.
Brainstorming
After some trial an error we decided to just mention a game we like a lot and that we want to incorporate into this project and talk about one specific aspect that we especially like.
That helped us to get to a point where we agreed on:
1. Impacting a result with decisions
2. Relationship/Standings mechanic
3. Focus on bossfight
To keep the scope small we set out to „only“ have two encounter possibilities which would give us 4 different impact-scenarios for the boss and bossroom, which still is a lot within one semester.
What we did this week
Brainstorming
Game Design: Game Design Document, a theoretic sample encounter
Programming: Prototype for basic movement, basic camera movement
Art: Main character sketches and base model with a rig, learning how to properly import blender objects into unity