Diese Arbeit behandelt die Frage, wie verschiedene Stats / Damage Scaling Modelle sich auf die Balance eines Spielverlaufs auswirken und welche Vor- und Nachteile die einzelnen Modelle aufweisen. Es wird…
Here is my documentation for the studio game extended. My goal was to make a character design. CharacterDesign_Documentation
The last week went over in no time. We had to do all the programming and building in the past three days! It was really stressing but we are all…
In the seccond week we started to work on the different parts for the Game, after we had define the idea. Dominik worked mainly on the programming to implement the…
Renaming the Game After little discussion, we agreed that “VeggieVrenzy” was not fitting the idea of our game well. Additionally, it’s not about the vegetarian specifically, nor does the “V”…
We are back! Week two is officially over and I dare to say we made some progress. As you can see we changed the working title to something more fitting.…
Before we started working on our project, our class‘ three teams created constraints for each other. We ended up with Realtime-Strategy-Game No ressource management Reconstruction as a mechanic Generally „sad“…