Digital Ideation Games Track

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Stats Damage Scaling & Balance

  • Posted on 3. November 20194. November 2021
  • by

Diese Arbeit behandelt die Frage, wie verschiedene Stats / Damage Scaling Modelle sich auf die Balance eines Spielverlaufs auswirken und welche Vor- und Nachteile die einzelnen Modelle aufweisen. Es wird…

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Game Extended – Arduino Minimales

  • Posted on 3. November 20194. November 2021
  • by christophschmidt

ArduinoMinigames_STUGAX_ChristophSchmidt

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Game Extended 2019: Experimentelle Untersuchung der Game-Musik-Gestaltungsfaktoren für ein Hyper-Casual-Game („Pong“-Variante)

  • Posted on 3. November 20194. November 2021
  • by

Benz_Pascal_2019_Game_Extended

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Character Design – Studio Game Extended

  • Posted on 1. November 20194. November 2021
  • by

Here is my documentation for the studio game extended. My goal was to make a character design. CharacterDesign_Documentation

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Game chracter

  • Posted on 31. Oktober 20194. November 2021
  • by

Stugax 19

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Studio Game 1 – Lamentum – Week 3

  • Posted on 11. Oktober 20194. November 2021
  • by

The last week went over in no time. We had to do all the programming and building in the past three days! It was really stressing but we are all…

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Studio Game 1 – DRillBill – Week 2

  • Posted on 9. Oktober 20194. November 2021
  • by

In the seccond week we started to work on the different parts for the Game, after we had define the idea. Dominik worked mainly on the programming to implement the…

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Studio Game 1, Week 2: “Dealicious” (former “VeggieVrenzy”) keeps developing

  • Posted on 8. Oktober 20194. November 2021
  • by

Renaming the Game After little discussion, we agreed that “VeggieVrenzy” was not fitting the idea of our game well. Additionally, it’s not about the vegetarian specifically, nor does the “V”…

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Studio Game 1 – Lamentum – Week 2

  • Posted on 4. Oktober 20194. November 2021
  • by

We are back! Week two is officially over and I dare to say we made some progress. As you can see we changed the working title to something more fitting.…

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Studio Game 1 – DRillBill – Week 1

  • Posted on 30. September 20194. November 2021
  • by

Before we started working on our project, our class‘ three teams created constraints for each other. We ended up with Realtime-Strategy-Game No ressource management Reconstruction as a mechanic Generally „sad“…

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Seitennummerierung der Beiträge

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  • DI_STUGA2_HUELIS
  • STUGA2 – Metroidvania. Das Team | Woche 2
  • Interactive Notebook – STUGA2
  • Shader Archive Week 2
  • Handy PingPong Week 2

Courses

see all works at once

  • Introduction to Game Development is the first 3-week course and mandatory for every DI student.
  • Studio Game 1 is a 12-week course, all the games are in Unity and have to be 3d
  • Studio Game 2 is an 8-week course and students are free to choose an engine and ca do tech demos, prototypes or analog games
  • Studio Game Extended is an old format
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