A Game of Dice Week 4 – STUG1

Our team values feedback, and that’s why we dedicated the week to implementing them properly in our game so far.

Otherwise it’s been an uneventful week, with the team just hunkering down and doing what they do best. Yves and I are particularly excited about implementing the behavior tree for our enemy AI system, something will definitely be looking into real soon. In the meantime, Yves has been refactoring our code again to improve the architecture in terms of its future scalability, while Ralph has been experimenting with a cool intro cinematic we can implement for our battle scenarios. I have implemented the new 3D gun and its animations, and Michael has been working on the meat of the game – more dice.

Oh btw, we are officially baptizing our game as Dead Man’s Gambit! So look forward to our next blog’s title with the updated name 🙂

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