Dead Man’s Gambit Week 5 – STUG1

Week 5, gamers!

It’s all about bells and whistles now, with a lot of our core features in place, we shifted our focus unto making the game look just as it feels (amazing). We’re moving forward with implementing VFX, UI changes and overall game „juice“. Of course, we’re not going to forgot on some other important details as well, such as improving the enemy AI as well as, of course, more dice to empower the player.

We also had new inputs on how to work as a team on sprints and general project management. Lucky to say that a lot of it is how we as a team have been working already, so it isn’t all to unfamiliar. Still, having clean documentation on our tasks is something we shouldn’t underestimate.

Other than that, momentum has slowed down a bit this week, although we have had some promising results up until this point. In a way it’s still within plan however, and maybe easing it up a bit after all our hard work isn’t such a bad thing.

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