Roguelike Dice-Battler – STUG1

Howdy Cyborg!

In these parts, we don’t solve our problems with words, but rather bullets with dice deciding the outcome of the damage they inflict.

With that concept in mind, Ralph jumped in the bandwagon as the artist and a fellow game designer and together we created a this prototype.

We both shared the same fired-up motivation to make this game and were equally excited on the progress. Heck, even during our off-time we would write each other Slack messages on new ideas and changes we could make. I guess this might have been the reason why despite being under time pressure to get this prototype running, we went above and beyond our expectations of what we actually delivered in the end.

From the dust, a diamond. What was once a simple idea has now turned into a potentially cool product. With some hardwork and a little bit of TLC, this might become an actual cool game people could enjoy. If not, well, at least its a cool project for our portfolios 🙂

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