Studio Game 1 – Lamentum – Week 3
The last week went over in no time. We had to do all the programming and building in the past three days! It was really stressing but we are all proud with the outcome, the Game is playable so we …
HSLU Digital Ideation Games Track
The last week went over in no time. We had to do all the programming and building in the past three days! It was really stressing but we are all proud with the outcome, the Game is playable so we …
In the seccond week we started to work on the different parts for the Game, after we had define the idea.
Dominik worked mainly on the programming to implement the movement and gaming conditions
Mario started the to create the …
Renaming the Game
After little discussion, we agreed that “VeggieVrenzy” was not fitting the idea of our game well. Additionally, it’s not about the vegetarian specifically, nor does the “V” in “Vrenzy” look nice. Thus, we agreed on a new, …
We are back! Week two is officially over and I dare to say we made some progress. As you can see we changed the working title to something more fitting. Lamentum is the latin word for lament.
We thought a …
Before we started working on our project, our class‘ three teams created constraints for each other.
We ended up with
DRillBill (working title) is …
First Week of our Studio Game Course is already over!
What kind of Game would you do if you had to make a RPG Game without Character- and Storyprogression, use Sing as the Mainmechanic and it have to be sad …
Dies ist der fünfte Beitrag in einer Serie von fünf Beiträgen, welche die Arbeit von Marlon Stadler (@voidCAPITALism) dokumentieren.
1. Beitrag: https://blog.hslu.ch/games/studio-game-2-woche-1/
…„Diejenigen, die immer nur das Mögliche fordern, erreichen gar nichts. Diejenigen, die aber das Unmögliche fordern,
Die Towers, das Schloss und der Spieler haben jeweils eine Lebensanzeige. Diese werden mit einem Canvas und einem Slider bei jedem Tower dargestellt.
Das Leben des und der Schaden wird dabei auf einen Wert zwischen 0 und …
Da wir nur noch einen Tag pro Woche für dieses Modul haben, hat der Fortschritt in dieser Woche etwas abgenommen. Ich habe die Gamelogik implementiert. Die Towers schiessen Kugeln, welche konstant in Richtung des Players fliegen, die beim erstellen der …