Character Design – Studio Game Extended
Here is my documentation for the studio game extended.
My goal was to make a character design.
Studio Game 1 – Lamentum – Week 3
The last week went over in no time. We had to do all the programming and building in the past three days! It was really stressing but we are all proud with the outcome, the Game is playable so we …
Studio Game 1 – DRillBill – Week 2
In the seccond week we started to work on the different parts for the Game, after we had define the idea.
Dominik worked mainly on the programming to implement the movement and gaming conditions
Mario started the to create the …
Studio Game 1, Week 2: “Dealicious” (former “VeggieVrenzy”) keeps developing
Renaming the Game
After little discussion, we agreed that “VeggieVrenzy” was not fitting the idea of our game well. Additionally, it’s not about the vegetarian specifically, nor does the “V” in “Vrenzy” look nice. Thus, we agreed on a new, …
Studio Game 1 – Lamentum – Week 2
We are back! Week two is officially over and I dare to say we made some progress. As you can see we changed the working title to something more fitting. Lamentum is the latin word for lament.
We thought a …
Studio Game 1 – DRillBill – Week 1
Before we started working on our project, our class‘ three teams created constraints for each other.
We ended up with
- Realtime-Strategy-Game
- No ressource management
- Reconstruction as a mechanic
- Generally „sad“ mood
- Drill as an ocurring object
DRillBill (working title) is …