Dead Man’s Gambit Week 6 – STUG1
New Table unlocked (yay)
The first of many upgrades to be implemented. We are prioritizing the enemy this time, including new sprites to be used for the damage animation, improving its AI and in general making them feel like a formidable opponent.
This includes having them roll their own dice and choosing the best option, giving the enemy AI an „aggression“ system so that his choices are influenced by his current state, and maybe even moving on to adding a 2nd enemy type to support the rogue-like vertical slice we are developing.
This shift might take awhile until traction starts picking up and we’ll need to be careful to keep balancing in mind.