[I still don’t have a name, sorry] is slowly taking form! The last four weeks have had some ups and downs, but given the results so far, I’m very motivated!…
Kategorie: Arbeiten
Im nauseous… The game is…well not really a game yet. But its coming together nicely and the various implementations of „mind bending“ gravity mechanics is slowly but surely getting DONE.…
Changes Since the last blog-post a lot of things changed. This week Philipp from Okomotive came to our class and gave a talk. Afterwards i had had the opportunity to…
Have You Ever Looked In the Sun HUELIS is a first person (not yet puzzle) walking sim. It started two weeks ago in the studio game 2 module at the…
Welcome We are only at week 2 but it feels as if a lot has already happened during the last two weeks and specifically this week. Today we’ll look at…
[I don’t have a name yet, sorry] is going to be my personal project for STUGA2. A first-person walking 3D simulator based on my old writing notebooks! Goal My…
Shaders! Shaders! Shaders! My Project in Studio Game 2 resolves almost purely about creating and experimenting with Shaders in Unity. This not only means working with the Shader Graph that…
What happened this week? This week i built the prototype of my game and deployed it on the web. It is a ping pong game which runs on your laptop…
Arbeitseinteilung Alex Lagos: Konzept, Management, Moodboard, Farbpalette, Sound editing, Sprites (Environment, Roofs, Cars) Hanna Wildermuth: Konzept, Management, Level Design, Coding, Cursor Sprite Tanja Schnyder: Konzept, Management, UX/UI, GFX und Sprites…
Das Projekt entstand im Rahmen des IGame-Moduls. Bereits in der ersten Woche war das Ziel, ein Spielkonzept zu finden, das den Vorlagen entspricht, innerhalb der vorgegebenen Zeit umsetzbar ist und…






