A Game Of Dice – Week 1

Dream Team assembled:
Ralph – The Artist
Yves – The Balancer
Michael – The Devil’s Advocate
And myself – The „hey let’s go smoke“ Reminder

We will continue the prototype that Ralph and I created during our first week in STUG1, starting off with brainstorming the main mechanic of the game – the dice themselves.

Combination of dice and their positioning relative to each other in a grid-like revolver cylinder will be the deciding factor on how much damage a player can do in our new Turn-based Roguelike, so we needed to invest in designing a dice system which actually feels nice to play with. Analyzing existing games with similar dice systems and just banging it out on the drawing board was our strategy this week, and once we have decided and our roles made clear, it’s time to start our 9-week journey to making the Game of Dice (title pending).

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