Shader Archive Week 2
Shaders! Shaders! Shaders!
My Project in Studio Game 2 resolves almost purely about creating and experimenting with Shaders in Unity. This not only means working with the Shader Graph that is provided by Unity, but also writing my own Shaders in HLSL and ShaderLab language. The Focus of last week was to come up with an idea for the Module, setting up my Unity Project and getting familiar with codecks.io, which I am using for my Project Management.


This week I was more focused on Brainstorming how my Archive will look and what types of Shaders I want to create. On top of that I also created a simple stylized UI Menu with Animations and Sound FX, which also serves as a Menu to change settings like mouse sensitivity and audio volume.
