24. November 2024
Allgemein

STUG1 Week 5 – BrewCrew

This week both artists fully started work on their assets in blender. Our programmer worked on object interaction, like picking up and placing down plants and interacting with customers. We discovered that the low poly-style is not as simple as it seems. And we are still getting used to the program in general but we are confident that we will be faster once we get used to it. For the following week we will continue with that. We will also add the texts for the different dialogues. We want to make it so that we can toggle different stuff, if possible. For example the texts should be made so that certain words can be switched our for a different customer or the characters are made out of different components, such as head, top, hair etc. so that they can me mixed and matched randomly.

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