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DI_STUGA2_HUELIS Update 2

  • Posted on 27. März 2026
  • by leandrolendi

Im nauseous… The game is…well not really a game yet. But its coming together nicely and the various implementations of „mind bending“ gravity mechanics is slowly but surely getting DONE.…

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Handy Ping Pong Woche 5
  • Studio Game 2

Handy Ping Pong Woche 5

  • Posted on 27. März 2026
  • by mattischranz

Changes Since the last blog-post a lot of things changed. This week Philipp from Okomotive came to our class and gave a talk. Afterwards i had had the opportunity to…

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  • Studio Game 2

DI_STUGA2_HUELIS

  • Posted on 10. März 2026
  • by leandrolendi

Have You Ever Looked In the Sun HUELIS is a first person (not yet puzzle) walking sim. It started two weeks ago in the studio game 2 module at the…

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STUGA2 – Metroidvania. Das Team | Woche 2
  • Studio Game 2

STUGA2 – Metroidvania. Das Team | Woche 2

  • Posted on 7. März 20267. März 2026
  • by Noah

Welcome We are only at week 2 but it feels as if a lot has already happened during the last two weeks and specifically this week. Today we’ll look at…

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  • Studio Game 2

Interactive Notebook – STUGA2

  • Posted on 6. März 2026
  • by iacopoturano

[I don’t have a name yet, sorry] is going to be my personal project for STUGA2. A first-person walking 3D simulator based on my old writing notebooks!   Goal My…

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Shader Archive Week 2
  • Studio Game 2

Shader Archive Week 2

  • Posted on 6. März 202629. März 2026
  • by marcostalder

Shaders! Shaders! Shaders! My Project in Studio Game 2 resolves almost purely about creating and experimenting with Shaders in Unity. This not only means working with the Shader Graph that…

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Handy PingPong Week 2
  • Studio Game 2

Handy PingPong Week 2

  • Posted on 6. März 2026
  • by mattischranz

What happened this week? This week i built the prototype of my game and deployed it on the web. It is a ping pong game which runs on your laptop…

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Mist Bauen: Splootoon – IGAME_HS25
  • Intro to Game Dev

Mist Bauen: Splootoon – IGAME_HS25

  • Posted on 5. Dezember 2025
  • by Yami

Arbeitseinteilung Alex Lagos: Konzept, Management, Moodboard, Farbpalette, Sound editing, Sprites (Environment, Roofs, Cars) Hanna Wildermuth: Konzept, Management, Level Design, Coding, Cursor Sprite Tanja Schnyder: Konzept, Management, UX/UI, GFX und Sprites…

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  • Allgemein

Burnout -IGAME_HS25

  • Posted on 5. Dezember 2025
  • by Matthias Flückiger

Brainstorming Zum Theme „löschen“ sind uns verschiedene Bedeutungen eingefallen, wie Objekte löschen(Weg frei machen), Leben auslöschen(Shooter) und Feuer löschen. Wir entschieden uns „Feuer löschen“ genauer anzuschauen und sind zu der…

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Billy Bouncer – IGAME_HS25
  • Allgemein

Billy Bouncer – IGAME_HS25

  • Posted on 5. Dezember 2025
  • by Mauro Kohler

In nur drei Wochen entwickelten wir im Rahmen des IGame-Moduls ein 2D-Videospiel. Ziel war es, ein einfaches Spiel mit maximal zwei Inputs zu erstellen, das sowohl spannend als auch gut…

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Seitennummerierung der Beiträge

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  • STUG1 – Team Gurt | Week 3
  • A Game of Dice Week 3 – STUG1
  • A Game Of Dice – Week 2 (STUG1)
  • The Thing – 3-Day Prototype
  • STUG1 – Team Gurt | Week 1

Courses

see all works at once

  • Introduction to Game Development is the first 3-week course and mandatory for every DI student.
  • Studio Game 1 is a 12-week course, all the games are in Unity and have to be 3d
  • Studio Game 2 is an 8-week course and students are free to choose an engine and ca do tech demos, prototypes or analog games
  • Studio Game Extended is an old format
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