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Kategorie: Arbeiten

  • Studio Game 1

Last Minute Packing Game Prototype

  • Posted on 25. September 2026
  • by tanjaschnyder

It’s the same situation every time… You’re about to go on a trip. Your suitcase lies before you, but it’s still empty. You cannot decide which clothes to pack –…

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  • Studio Game 1

Roguelike Dice-Battler – STUG1

  • Posted on 25. September 2026
  • by Mika

Howdy Cyborg! In these parts, we don’t solve our problems with words, but rather bullets with dice deciding the outcome of the damage they inflict. With that concept in mind,…

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  • Allgemein

Weaponized Incompetence – STUG1

  • Posted on 25. September 202625. September 2026
  • by Mika

Have you ever held a spear in your hand before? Neither has a 3 year old child. So you can’t expect a child to know a spear is made for…

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  • Studio Game 2

Interactive Notebook 3 (finale) – STUGA2

  • Posted on 24. April 2026
  • by iacopoturano

[You guessed it, I don’t have a name]’s goals for this module have been (more or less) reached!   So, a lot happened in the past week. By a lot…

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STUGA2_FINALE_METROIDVANIA_MONOS
  • Allgemein

STUGA2_FINALE_METROIDVANIA_MONOS

  • Posted on 24. April 202628. April 2026
  • by Noah

Welcome to the Finale of STUGA 2! We did it!! Over the past few weeks, there has been great progress in our game and we have even decided on the…

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DI_STUGA2 – Last week of the module
  • Studio Game 2

DI_STUGA2 – Last week of the module

  • Posted on 22. April 202622. April 2026
  • by leandrolendi

Gravity Dungeon! What became of „HUELIS“ In the final phase of my project, the focus shifted from experimentation to a much clearer vision for an actual game! After several weeks…

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STUGA2 – Metroidvania. Das Team | Woche 6
  • Arbeiten

STUGA2 – Metroidvania. Das Team | Woche 6

  • Posted on 10. April 202610. April 2026
  • by miracavelti

Over the pst few weeks our game project has made some really exciting progress and is starting to feel much more like a real playable experience. A lot of work…

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Shader Archive Week 5
  • Studio Game 2

Shader Archive Week 5

  • Posted on 29. März 202631. März 2026
  • by marcostalder

Well… well… well… so Shaders huh? So certainly a lot has happend, I wont go into detail what I learned in the last weeks, because I feel like I could…

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Interactive Notebook 2 – STUGA2
  • Studio Game 2

Interactive Notebook 2 – STUGA2

  • Posted on 27. März 202627. März 2026
  • by iacopoturano

[I still don’t have a name, sorry] is slowly taking form! The last four weeks have had some ups and downs, but given the results so far, I’m very motivated!…

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  • Studio Game 2

DI_STUGA2_HUELIS Update 2

  • Posted on 27. März 2026
  • by leandrolendi

Im nauseous… The game is…well not really a game yet. But its coming together nicely and the various implementations of „mind bending“ gravity mechanics is slowly but surely getting DONE.…

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Seitennummerierung der Beiträge

Page 1 Page 2 … Page 42 Next Page
  • STUG1 – Dice Rolling Game
  • Last Minute Packing Game Prototype
  • Roguelike Dice-Battler – STUG1
  • Weaponized Incompetence – STUG1
  • Interactive Notebook 3 (finale) – STUGA2

Courses

see all works at once

  • Introduction to Game Development is the first 3-week course and mandatory for every DI student.
  • Studio Game 1 is a 12-week course, all the games are in Unity and have to be 3d
  • Studio Game 2 is an 8-week course and students are free to choose an engine and ca do tech demos, prototypes or analog games
  • Studio Game Extended is an old format
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