Digital Ideation Games Track

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Schlagwort: 3d

  • Studio Game 2

Studio Game 2 | Mattia | Week 6

  • Posted on 16. April 20232. Oktober 2025
  • by mattiametry

Player-Input

This past week I implemented two different ways the player can interact with the planets. One is a simple mode, where the player can orbit around the planet. The second one, the player can fly around freely in the …

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  • Studio Game 2

Studio Game 2 | Mattia | Week 5

  • Posted on 3. April 20232. Oktober 2025
  • by mattiametry

Performance and Player-Input

This past week I spent my time on figuring how 3D textures work in Unity. Those textures will be used to create the sample-textures for the planets. Once I had those up and running, I started on …

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  • Studio Game 2

Studio Game 2 | Mattia | Week 4

  • Posted on 28. März 20232. Oktober 2025
  • by mattiametry

Compute Shaders

This week i wanted to figure out a way to patch those cracks on the mesh. But after a lot of thinking and talking about it with different people, I noticed that the cracks are only a visual …

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  • Studio Game 2

Studio Game 2 | Mattia | Week 3

  • Posted on 21. März 20232. Oktober 2025
  • by mattiametry

Crack-Patching

This week I started looking into methods and algorithms on how I could fix the cracks in the mesh.
The cracks appear when neighbouring chunks don’t have the same resolution. So when one chunk already got dynamically reloaded with …

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  • Studio Game 2

Studio Game 2 | Mattia | Week 2

  • Posted on 12. März 20232. Oktober 2025
  • by mattiametry

Overview

I started the week off by implementing the Marching Cubes Algorithm. Once that was up and running, I started refactoring the code, so that I can now have chunks (small parts of a bigger volume). Each chunk creates …

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  • Studio Game 2

Studio Game 2 | Mattia | Week 1

  • Posted on 5. März 20235. März 2023
  • by mattiametry

Introduction

Studio Game 2 has finally begun! Already in advance I had many ideas on what I could do in those 8 weeks! So in this past first week, the focus was on finding a good idea, defining the scope …

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  • Studio Game 2

STUGA2 – Week 5/6

  • Posted on 10. April 202210. April 2022
  • by manuellampert

Für die letzten Tage des Modules ging es in den Endspurt. Das sphärische fahren funktioniert, das Bike Model sieht gut aus, es gibt ein UI, es wirbeln Partikel und ein neuer Planet gibt es auch. Jetzt muss nur noch alles …

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  • Studio Game 2

STUGA2 – Week 2

  • Posted on 14. März 202220. März 2022
  • by manuellampert

Wir können nicht die ersten sein die Motocross Spiel in Unreal machen?

Für die zweite Woche des STUGA2 Modules, beschäftigten wir uns unter anderem mit den Game Mechanics, Levels Design und retirierten unsere Spiel Idee mit einer User Journey sowie …

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  • Studio Game 2

STUGA2 – Week 1

  • Posted on 6. März 20228. März 2022
  • by manuellampert

Das Spiel: “Freeride”

Stell dir vor, du bist ein einsamer Motocrossfahrer auf einem fernen Planeten, nur Überbleibsel alter Frachtschiffe bestücken die ansonsten idyllische Landschaft. Und dort in der Ferne siehst du deine persönliche Oase, der perfekte Sprung, doch dein Durst …

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Procedural generation of interior settings

  • Posted on 26. November 202126. November 2021
  • by manuellampert

Procedural content generation also known as PCG, is becoming a widespread technic for improving iterative pipelines for content creation. Especially game development can greatly benefit from this approach, as many games rely on agile iterations to ensure gameplay quality. But

…
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Beitragsnavigation

Previous Page Page 1 Page 2 Page 3 Next Page
  • DI STUGA1 – Prototype 2 – Cedric & Marco
  • DI STUGA1 – Prototype 2 – Lendi
  • STUGA1 | Prototype 2 – Noah & Mira & Iacopo & Tam & Jana
  • STUGA1 – Prototype 1 – Bench Game
  • STUGA1 – PROTOTYP 1 – JANA & MIRA

Courses

see all works at once

  • Introduction to Game Development is the first 3-week course and mandatory for every DI student.
  • Studio Game 1 is a 12-week course, all the games are in Unity and have to be 3d
  • Studio Game 2 is an 8-week course and students are free to choose an engine and ca do tech demos, prototypes or analog games
  • Studio Game Extended is an old format
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