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Character Design – Studio Game Extended

  • Posted on 1. November 20194. November 2021
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Here is my documentation for the studio game extended.

My goal was to make a character design.

CharacterDesign_Documentation…

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Game chracter

  • Posted on 31. Oktober 20194. November 2021
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Stugax 19…

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Studio Game 1 – Lamentum – Week 3

  • Posted on 11. Oktober 20194. November 2021
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The last week went over in no time. We had to do all the programming and building in the past three days! It was really stressing but we are all proud with the outcome, the Game is playable so we …

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Studio Game 1 – DRillBill – Week 2

  • Posted on 9. Oktober 20194. November 2021
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In the seccond week we started to work on the different parts for the Game, after we had define the idea.

Dominik worked mainly on the programming to implement the movement and gaming conditions

Mario started the to create the …

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Studio Game 1, Week 2: “Dealicious” (former “VeggieVrenzy”) keeps developing

  • Posted on 8. Oktober 20194. November 2021
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Renaming the Game

After little discussion, we agreed that “VeggieVrenzy” was not fitting the idea of our game well. Additionally, it’s not about the vegetarian specifically, nor does the “V” in “Vrenzy” look nice. Thus, we agreed on a new, …

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Studio Game 1 – Lamentum – Week 2

  • Posted on 4. Oktober 20194. November 2021
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We are back! Week two is officially over and I dare to say we made some progress. As you can see we changed the working title to something more fitting. Lamentum is the latin word for lament.

We thought a …

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Studio Game 1 – DRillBill – Week 1

  • Posted on 30. September 20194. November 2021
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Before we started working on our project, our class‘ three teams created constraints for each other.

We ended up with

  • Realtime-Strategy-Game
    • No ressource management
  • Reconstruction as a mechanic
  • Generally „sad“ mood
  • Drill as an ocurring object

DRillBill (working title) is …

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Studio Game 1, Week 1: VeggieVrenzi Kick-Off

  • Posted on 27. September 20194. November 2021
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Five keywords/-terms function as preconditions for
the creation of our game:
The game is a “Life Simulation Game”
The game is not allowed to make use of the mechanics “Compose and Control”
The game must make use of the mechanic
…
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Studio Game 1 – SadSingSong – Week 1

  • Posted on 27. September 20194. November 2021
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First Week of our Studio Game Course is already over!

What kind of Game would you do if you had to make a RPG Game without Character- and Storyprogression, use Sing as the Mainmechanic and it have to be sad …

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Studio Game 2 – Woche 5

  • Posted on 2. April 20192. April 2019
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Dies ist der fünfte Beitrag in einer Serie von fünf Beiträgen, welche die Arbeit von Marlon Stadler (@voidCAPITALism) dokumentieren.

1. Beitrag: https://blog.hslu.ch/games/studio-game-2-woche-1/

„Diejenigen, die immer nur das Mögliche fordern, erreichen gar nichts. Diejenigen, die aber das Unmögliche fordern,

…
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Beitragsnavigation

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  • DI STUGA1 – Prototype 2 – Cedric & Marco
  • DI STUGA1 – Prototype 2 – Lendi
  • STUGA1 | Prototype 2 – Noah & Mira & Iacopo & Tam & Jana
  • STUGA1 – Prototype 1 – Bench Game
  • STUGA1 – PROTOTYP 1 – JANA & MIRA

Courses

see all works at once

  • Introduction to Game Development is the first 3-week course and mandatory for every DI student.
  • Studio Game 1 is a 12-week course, all the games are in Unity and have to be 3d
  • Studio Game 2 is an 8-week course and students are free to choose an engine and ca do tech demos, prototypes or analog games
  • Studio Game Extended is an old format
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