22. November 2024

First Week of Gamedesign 4

Hello, this is the first week of our game design studio 4. Our Team consists of Jony (Focus Computer Science) and Christian (Focus Design).

Tuesday/Wednesday:

We’ve built our teams after a bit of brainstorming ideas. Without further ado, we headed straight forward to our concept idea. At first it was something with „two worlds“ and „surrealism“. We pitched our idea, but noticed soon, that the idea was not elaborated.

Thursday:

We first planned a bit more and and wrote the Game Design Document. After that, we had setup the project for both of us. Then we mainly talked about the project, brainstorm first levels and planned what to do over the weekend.

Friday:

I’ve (and by I, I mean myself, Jony) worked on setting up the portals, trying to make a really cool wobbling/flickering/world displacement materials. Portals are working with a few limitations, which we easily could work around by level design. Wasted a lot of time by having fun with the portals :D.

The second mechanic Chris tried to work on was walking on walls. Based on a specific tutorial Chris tried to implement it in our game using blueprints, but he faced problems. In the video they used a third person character and we decided to go with a first person character for our Game, which had different characteristics and therefore we encountered some issues. Until now, we didn’t find a solution but we are looking for alternatives.

Saturday:

Something that we wanted to add, was that one room had floating or hovering objects in order to give a hint, that the room has special properties in regard to the gravity, which would be our mechanic to walk on walls (which we are still trying to figure out how to do it). We tried to implement it based on a video, but it was an older one from 2015 and therefore we faced some problems because of the newer version of the unreal engine. In the end, Chris was able to implement the hover effect, but it wasn’t looking as we wanted it to. We now need to decide if we can tweak the effect so that it looks as we intended or if we have to find another solution.

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