UI and materials This week, I created a UI, implemented it and also created custom materials and shaders for the game. I also made some overall improvements to the project,…
Autor: mattiametry
Player-Input This past week I implemented two different ways the player can interact with the planets. One is a simple mode, where the player can orbit around the planet. The…
Performance and Player-Input This past week I spent my time on figuring how 3D textures work in Unity. Those textures will be used to create the sample-textures for the planets.…
Compute Shaders This week i wanted to figure out a way to patch those cracks on the mesh. But after a lot of thinking and talking about it with different…
Crack-Patching This week I started looking into methods and algorithms on how I could fix the cracks in the mesh. The cracks appear when neighbouring chunks don’t have the same…
Overview I started the week off by implementing the Marching Cubes Algorithm. Once that was up and running, I started refactoring the code, so that I can now have chunks (small…
Introduction Studio Game 2 has finally begun! Already in advance I had many ideas on what I could do in those 8 weeks! So in this past first week, the…
Zu Beginn wurde uns der Ablauf des gesamten Moduls gezeigt. Danach bekamen wir weitere kleine Inputs bezüglich GameDesign / Development allgemein. Von Gamedesign spezifischem Vokabular über Vorgehensweisen bis hin zum…
