This week we made the new prototype and tested it out. We also looked at a possible workflow for the artists in blender. We made some concept art for the characters and the waggon and discussed the setting in general again. We decided to name our main character Rosie and that she should be of age so that we will not burn a child at the stake in one of our endings. We also listened to some inputs we got in class about lighting and shaders. And we decided on a teamname: BrewCrew!!
We wrote down our rules more specifically and made an extensive list with all of the resources that we need in our game.
We also made a Kanban Board to distribute different tasks to each person in the group.
Now we are in the process of sketching, modelling and programming and the artists will do that with the help of some tutorials.