Before we started working on our project, our class‘ three teams created constraints for each other.
We ended up with
- Realtime-Strategy-Game
- No ressource management
- Reconstruction as a mechanic
- Generally „sad“ mood
- Drill as an ocurring object
DRillBill (working title) is what our team came up with after week one of STUGA01.
We had different ideas, ranging from a hostile underground lava world to a space prison. We gradually moved to a post-apocalyptic world, filled with ruins, which require reconstruction from the player.
Our next tasks will be to specify our game loop, winning condition and create a minimal value prototype, with which we will be able to assure that we are on the right path.