UI and materials This week, I created a UI, implemented it and also created custom materials and shaders for the game. I also made some overall improvements to the project,…
Schlagwort: Crackpatching
Player-Input This past week I implemented two different ways the player can interact with the planets. One is a simple mode, where the player can orbit around the planet. The…
Performance and Player-Input This past week I spent my time on figuring how 3D textures work in Unity. Those textures will be used to create the sample-textures for the planets.…
Compute Shaders This week i wanted to figure out a way to patch those cracks on the mesh. But after a lot of thinking and talking about it with different…
Crack-Patching This week I started looking into methods and algorithms on how I could fix the cracks in the mesh. The cracks appear when neighbouring chunks don’t have the same…
