27. Dezember 2024
Allgemein

Procedural generation of interior settings

Procedural content generation also known as PCG, is becoming a widespread technic for improving iterative pipelines for content creation. Especially game development can greatly benefit from this approach, as many games rely on agile iterations to ensure gameplay quality. But for now, these techniques have been mostly used for large environments such as terrains and cities. Putting a focus on the interior of buildings and houses one could improve player experiences even further, because these areas wouldn’t have to be blocked or empty because production did not allow for this amount of detail. For this reason, this paper focuses on the procedural creation of interior designs with 3d furniture.

Paper

A render of the generator

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert