STUG1 Week 12 – BrewCrew
So this week was our last week. We did a lot in this final stretch and we managed to deliver a good pitch. We finished up all the textures and materials and also some furniture assets we didn’t have yet …
HSLU Digital Ideation Games Track
So this week was our last week. We did a lot in this final stretch and we managed to deliver a good pitch. We finished up all the textures and materials and also some furniture assets we didn’t have yet …
This week we started on our finishing steps before we have our pitch next week. We now have pretty much all of the textures in the game as well as the animations. We did struggle a little bit with the …
This week we added sounds to the game and worked on our textures. The textures for the all the different customers and the cat are done. The textures for the rest of the assets are still in progress, we noticed …
We got some things done this week as well. We started with the textures and those are in full progress now. We will need to finish them next week hopefully if we want to add some animations. But texturing is …
This week we worked on our game and also got some feedback from our peers. One thing was, that our waggon is not cozy enough because it may be too rectangular. A few of our other furniture assets have the …
This week was a very short week because of Allerheiligen but we still got some things done. Most assets have been added to unity now and the cat for the information is in progress. Some other assets such as the …
This week we have gotten to the point where we can basically play the main game loop in unity and we are also in the process of making all the assets and characters. We hope to be finished with the …
This week both artists fully started work on their assets in blender. Our programmer worked on object interaction, like picking up and placing down plants and interacting with customers. We discovered that the low poly-style is not as simple as …
This week we have completely defined our idea and we are in the process of starting the production of our game. We made a lot of concept art for the characters and also the waggon. And we have drawings for …
This week we made the new prototype and tested it out. We also looked at a possible workflow for the artists in blender. We made some concept art for the characters and the waggon and discussed the setting in general …