STUG 1 Week 8 – BrewCrew
This week we worked on our game and also got some feedback from our peers. One thing was, that our waggon is not cozy enough because it may be too rectangular. A few of our other furniture assets have the …
HSLU Digital Ideation Games Track
This week we worked on our game and also got some feedback from our peers. One thing was, that our waggon is not cozy enough because it may be too rectangular. A few of our other furniture assets have the …
This week was a very short week because of Allerheiligen but we still got some things done. Most assets have been added to unity now and the cat for the information is in progress. Some other assets such as the …
This week we have gotten to the point where we can basically play the main game loop in unity and we are also in the process of making all the assets and characters. We hope to be finished with the …
This week both artists fully started work on their assets in blender. Our programmer worked on object interaction, like picking up and placing down plants and interacting with customers. We discovered that the low poly-style is not as simple as …
This week we have completely defined our idea and we are in the process of starting the production of our game. We made a lot of concept art for the characters and also the waggon. And we have drawings for …
This week we made the new prototype and tested it out. We also looked at a possible workflow for the artists in blender. We made some concept art for the characters and the waggon and discussed the setting in general …
This week we rediscussed our game idea multiple times. We had some new features that we wanted to add and some that we decided to discard. For example, we agreed on making the witches shop in a waggon so she …
In this week we came up with a lot of different ideas for our game and discussed them intensely. We decided to go with the concept of a cozy game that involves some strategic thinking and a bit of farming. …
We chose the verb „hypnotize“ for our game. We are Angelika, Laura, Jan and Stefan. We call our team „Psyche-Phantoms“. During the ideation phase, we had an idea storming session where we first wrote …