DI STUGA1 – Prototype 2 – Cedric & Marco
Hyper Bonk
This prototype is a simple game inspired by the classic pong game. But in 3D. You jump around in a room and bonk the ball away from you. If you miss and the ball hits you, you loose a life. Bonk as many times as you can!
Day 1
Initially going for a arena shooter we only stuck with the idea of some confined space. The playing space would just be a simple room with a ball inside and the characters. This setup gave us a clear and limited set of features that we were confident we could implement in 3 days. We set up the initial unity project and also looked into how feasible it would be to implement multiplayer in 3 days.
Day 2
We quickly created the basic movement of the character, the bonking and the bouncing ball to test the mechanics. We’ve added a player mesh and a procedural texture for the walls of the room. The style hints towards the Tron movies but we’ve also added a toon shader. With that we had a somewhat crude version of our idea implemented although with many things to improve on. We had a nasty bug where the ball would sometimes just disappear through the walls, which turns out is not easy to fix.
Day 3
On the third day we focused on making what we had fun to play. This included hooking up the animations and having an asset for the Ball that emits light. UI Work to let the player know when the game ended and to let them restart the game. A bonk sound and a particle effect when the ball is hit really made bonking around more fun than we expected. We could also fix the Ball leaving the room using a bigger Collider on the ball. So with all that working and without any multiplayer, the goal of the game now is to bonk the ball as many times as possible without getting hit by it.