DI STUGA1 – Prototype 2 – Lendi

DREAMSTATE AFTER PARTY

Have you ever dreamed of being able to fly? Maybe! Have you ever dreamed about it while drunk? Probably not, you have other worries at that moment. But yes that is the un-fleshed out base idea for this prototype. Its a rage-bait „unprecise precision platformer“. I hope you fail, rage and most of all have your five minutes of fun.

Day 1
I decided to do this weeks prototype not in a group, but alone. Just to get a better feeling for the Unity game engine and to really set the fundamentals. So my initial starting point was to recreate a game idea that my class mates did last week and build my version of a precision platformer in a church setting. That would change very much, very fast.
While thinking about a fun concept I came to the conclusion, that an active ragdoll as the player character is the way to go.

Day 2
On day two I therefore went down the rabbit hole of ragdoll physics and how to make it feel suitable for the basic game idea I had. An unprecise precision-platformer!
I first tried to implement the ragdoll physics myself on my player character which I threw together in around one minute in Blender with metaballs. That went a bit south but it was still interesting to handle it manually with different components and code. Soon after I found the ragdoll window in Unity anyway so at least that was a big stepping stone for the concept to come alive. I coded the whole movement system and also adjusted/manipulated the general feeling of the ragdoll with configurable joints, to really get the feeling I wanted for my character.
In the afternoon I slapped together a short level with primitives. The level now is in a bit of a sub-optimal state, since the platforms feel very slippery and unforgiving for a control system that, while casual, still hard.

Day 3
The third day was all about documentation and setting/polishing the separate limbs of the ragdoll, so there really isn’t too much to talk about. But yes, that was my short, self-centered adventure for my game DREAMSTATE AFTER PARTY

So yeah… What were my learnings? Basically finally getting started with Unity and not to procrastinate any longer, get to know how fun ragdolls can be (silly little thingies).

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