Inspired by the Blog from Peter Quirk (“Taking Sketchup models into realXtend“) and in preparation for the BA project modul “Identities in 3D-Online-Communities” at “Lucerne University of Applied Sciences and Arts“, I explored how to take Cinema 4D models to RealXtend.
A) Download all you need
First you use the following 3 converting tools
(beneath realXtend Server & Viewer and Cinema 4D 10.x):
- “Ogre3D Exporter for Cinema 4D”
http://pagesperso-orange.fr/licorna/Ogre3D_Exporter/Ogre3D_Exporter_en.html - OgreXMLConverter.exe (Part of “realXtend Export Tools 0.3″)
http://www.realxtend.org/get.php?id=17 - Rexmeshtool (Part of “realXtend Export Tools 0.3″)
http://www.realxtend.org/get.php?id=17
B) Prepare the system
- Copy the Ogre Exporter “Ogre3D_Exporter.cdl” to the plugins folder of Cinema4D
“C:/Program Files/MAXON/Cinema 4D R10/plugins” - Copy the “realXtend Export Tools 0.3″ to RexTools folder
“C:/Program Files/RexTools/” - Set Path = “C:/Program Files/RexTools/”
C) Convert Datas
- First load your Object (filename.c4d) to Cinema

- Select “Plugins” -> “Ogre 3D Exporter”

- Select Objects to export [ObjectName]
- Unselect UV-export when the model has no UV-values

- Select the “OgreXMLConverter.exe” via [Locate Converter]
- Then Press [OK] and the Ogre3D-Exporter
will create two outputfiles- filename.mesh.xml
- filename.mesh
D) Use the rexmeshtool
- Go to command line interface
- Start the rexmeshtool with following command
“rexmeshtool filename.mesh“
- Set the following parameters
- Scale = 0.01 (to rescale it)
- X ALign = Center
- Y Align = Min
- Z Align = Center
- Y Rotate = 180 (rotate the chair 180 degrees).

Note that the rexmeshtool grid is on 1 meter centers.
The cursor in the screen shot is pointing to one of these dots,
so the chair is about 1.5m high. - Select [Save Changes and Exit]
E) Import into RealXtend
- Launch the realXtend viewer.
- In the viewer, select File -> Upload 3D Model.
- Navigate to the folder where your meshes and associated files are and select the filename.mesh file.The model will appear after some delay in a new 3D Models folder in your personal inventory.
- Create a box prim on the ground

- Set the name of the object to filename
- Activate the rex tab.
- Select the Extended properties and Show as mesh and Scale Mesh to Prim options.

- Open your inventory folder and drag the filename 3D model onto the Mesh Name box.
- Place the object wherever you like

E) Thanks
- Thanks to Peter Quirk for his tutorial
- Thanks to Jean First for compile the “Ogre3D Exporter for Cinema 4D 10.5″ for OSX
http://wiki.animation.hslu.ch/index.php/Ogre3D_Exporter_for_Cinema_4D_OSX
3 Kommentare
1 werner.randelshofer // Jul 25, 2008 at 11:55 am
This is great news – I have got an old license of Cinema 4D.
Aren’t textures exported properly, or is there a special reason, why you didn’t check the ‘Export UV coordinates’ option?
2 Jean // Jul 25, 2008 at 2:35 pm
Ogre3D Exporter for Cinema 4D 10.5 OSX
http://wiki.animation.hslu.ch/index.php/Ogre3D_Exporter_for_Cinema_4D_OSX
have fun.
3 Marc Pilloud // Oct 8, 2008 at 3:21 pm
OgreXMLConverter for MAC OSX
http://downloads.sourceforge.net/ogre/OgreEihortToolsOSX_1.4.0.zip?downloads
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